Quantum Rush redux Possibly the most important article about computer graphics you�ll ever read. In the prior article �Quantum Rush� I took a look at possible methodologies concerning the Euclideon �Unlimited Detail� system and how such may be more plausible than we�re giving credit for. I touched on some very basic ideas that were considered my �first pass� approach to understanding this type of methodology, and I received quite a lot of feedback in the comments. After a bit of clarification, both from my standpoint and coming from the very talented commenters on the article, I�ve further refined what I believe is a better understanding on how such an �Unlimited Detail� system could exist. Let�s start simply by breaking this monumental task into parts in order that we could better identify the processes at work under the hood. True Geometry As I previously conjectured, Euclideon is using a specialized method of representing p...